Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Nov 15, 2006, 03:41 AM // 03:41   #1
Academy Page
 
Join Date: Oct 2006
Profession: W/E
Advertisement

Disable Ads
Default Please add an elite hero Vs hero arena...

Ok, im not trying to brag, nor am I saying im good at pvp by any means. I have no tittles. I have never even been to HA.

The hero battles are great, but the general skill level is very low. Most people probably don't have a enough skills unlocked or knowledge of classes to make a good build or know how to exploit hero AI, or arent very expirienced ect.. So it gets pretty borring. If you fight 20 battles, probably only 3-4 of the games you played were actually against somewhat competent players.

So most of the time the games arent even close, i would say that 50% of the games end 20-2 or 3. Now the problem is, everyonce and a while you just get WTF pwned, and want to play against that good build again. But unfortunately, the next 10 games are going to be pushovers until you get pwned again.

Now I don't mind losing, infact I think its a problem how infrequently I lose because I don't consider my build particularly good. I want to fight the people who destroy me so i can get better and eventually beat them.

There needs to be some kind of elite hero battles, where you need like 10-20 wins in a row to unlock. I don't care if you don't even get faction in the elite battles, I just want to not be bored winning against teams without secondary classes. Or teams of 2 monks and 2 wammos with deadly riposette.
furbat is offline   Reply With Quote
Old Nov 15, 2006, 03:46 AM // 03:46   #2
Frost Gate Guardian
 
Misc Merik's Avatar
 
Join Date: Jan 2006
Location: America
Guild: Fugitives of Kurzick (Fok)
Profession: W/
Default

Seeing is how there is really no reward for winning hero battles I dont bother with it.
Misc Merik is offline   Reply With Quote
Old Nov 15, 2006, 03:53 AM // 03:53   #3
Krytan Explorer
 
stueyman2099's Avatar
 
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
Default

sounds to me like you need to get into some real PvP.
stueyman2099 is offline   Reply With Quote
Old Nov 15, 2006, 03:54 AM // 03:54   #4
Academy Page
 
Join Date: Oct 2006
Profession: W/E
Default

They are fun though... I personally don't care much about rewards.
furbat is offline   Reply With Quote
Old Nov 15, 2006, 03:55 AM // 03:55   #5
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Real PvP is more fun.
Zui is offline   Reply With Quote
Old Nov 15, 2006, 04:01 AM // 04:01   #6
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

heh, is it me or are the last 4 replies completely irrevalent?

Yes I believe so to, OP. The betetr solution which people are coming up with are hero ranking, kinda like a guild ladder.
Not A Fifty Five is offline   Reply With Quote
Old Nov 15, 2006, 04:09 AM // 04:09   #7
Wilds Pathfinder
 
Katari's Avatar
 
Join Date: Aug 2005
Location: Upstate
Profession: Me/
Default

What about HA?
Katari is offline   Reply With Quote
Old Nov 15, 2006, 04:22 AM // 04:22   #8
Krytan Explorer
 
stueyman2099's Avatar
 
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
Default

The replies are rellivent in that the OP wants to play a game that has some competition. If you want somthing like that, get out of Hero Battles, no one plays them. All the good players are playing the real game i.e. GvG. Even HA is gonna be more competitive.
stueyman2099 is offline   Reply With Quote
Old Nov 15, 2006, 04:41 AM // 04:41   #9
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

no, hes talking about making Hero vs hero more competitive. HA is a joke if you have a guild anyways and he doesn't, and obviously no gvg then either. And most guilds are just plain stupid, so he needs something till he finds one
Not A Fifty Five is offline   Reply With Quote
Old Nov 15, 2006, 05:08 AM // 05:08   #10
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

Quote:
Originally Posted by furbat
the general skill level is very low. Most people probably don't have a enough skills unlocked or knowledge of classes to make a good build or know how to exploit hero AI, or arent very expirienced ect.. So it gets pretty borring. If you fight 20 battles, probably only 3-4 of the games you played were actually against somewhat competent players.
The same is true for HA, GvG, TA, RA, and all other kinds of PvP. There are going to be good guilds and teams, as you mentioned fighting against, but for the most part, competition is going to be very low during most matches because of the incompetence of the opposition.
romO is offline   Reply With Quote
Old Nov 15, 2006, 06:54 AM // 06:54   #11
Academy Page
 
Join Date: Oct 2006
Profession: W/E
Default

Quote:
Originally Posted by Katari
What about HA?
Well, i probably should get into HA. But I really like not working with other people and being able to design an entire team to my liking. I would have to deal with PuG's until i get a guild, then I would have to get vent, and have my builds dictated by who I play with. Plus HvH is all about strategy, making a build that works, and abusing AI. There isn't really any kiting or need for twitch skill, so I don't think my success would carry over.

Also, my fiance told me I can't use vent lol.

Most of the people in HvH have expressed the desire for a ranking system. I think a ladder system would be nice, not sure how that works, but if it attempted to put evenly matched people against each other it would be fun.

Ok for example, I just played against someone who had never even played before and had to explain to him how to earn balth faction and what not. There just needs to be a division for people who play regularly and those just starting out. It takes a lot of faction to fully deck out a team of four. It would be pretty hard to jump into HvH as a new player and have any success at all.

You need to earn access to TA and HA, so at least the people getting into HA have some idea how to play.

Also, maybe they should add a tittle or something to get some of the more expirienced players interested.

Also my I play on my dervish in HvH, name is Lime Tang. /wave if anyone has fought me.

Last edited by furbat; Nov 15, 2006 at 07:01 AM // 07:01..
furbat is offline   Reply With Quote
Old Nov 15, 2006, 07:38 AM // 07:38   #12
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Based on how HA currently operates, HA is, in fact, the elite Hero vs Hero arena.
Thom Bangalter is offline   Reply With Quote
Old Nov 15, 2006, 07:39 AM // 07:39   #13
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

In my experience in 7/10 matches the opposition quits after it gets to 3:0, in 2 the opposition sticks it out for a 20:6 defeat, and the tenth match is a competant player
Skuld is offline   Reply With Quote
Old Nov 15, 2006, 09:44 AM // 09:44   #14
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

yeah pretty much
Not A Fifty Five is offline   Reply With Quote
Old Nov 15, 2006, 05:15 PM // 17:15   #15
Frost Gate Guardian
 
Join Date: Jul 2006
Default

Hero battles are free faction. Honestly, at this point, they should just give me 500 faction for pressing the enter button, that's how easy it is.
0mar is offline   Reply With Quote
Old Nov 16, 2006, 01:13 AM // 01:13   #16
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Thom Bangalter
Based on how HA currently operates, HA is, in fact, the elite Hero vs Hero arena.
QFT.

If you want elite hero vs hero, go to HA, ignore the PuGs, grab all your heros + 2 henchies, go in.
TheOneMephisto is offline   Reply With Quote
Old Nov 16, 2006, 02:43 AM // 02:43   #17
Lion's Arch Merchant
 
Join Date: Mar 2006
Default

I somewhat agree with the OP. I too am not in a guild. I'm in China and no GW guilds here yet. And I have a life so can only play at night. So PvP for me is heros and RA. RA really often sucks. I played heros. The first 5 times I played with my PVE heros and character and I lost 20-3. Then I made some really basic 2 derv - 1 monk - 1 ele team and I killed every team except those that had player monks. Its good faction. Helps out in PVE too. Just bought the necro golemn elite. But I really don't know what is a truelly good build.
ogami_ito is offline   Reply With Quote
Old Nov 16, 2006, 05:25 AM // 05:25   #18
Wilds Pathfinder
 
Join Date: Jan 2005
Default

I played for about 3 days with a fun control build. I left mostly because the level of competition wasn't that great. I was running a fun control build based on splits and miss matches. There was a good chance every match that you'd get someone completely horrible, which means a relatively boring 5 minute match.

The maps are great, the games can be amazing but there is no organization required to keep a community interested in the play type. A daily ladder or something would be awesome, but anything would do.
Thom is offline   Reply With Quote
Old Nov 16, 2006, 07:36 AM // 07:36   #19
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

This isn't a sign of player skill (no offense). This is a sign that heroes and hero battles are so unbalanced that winning is either very easy or very hard.
shardfenix is offline   Reply With Quote
Old Nov 16, 2006, 06:03 PM // 18:03   #20
Wilds Pathfinder
 
Join Date: Jan 2005
Default

shardfenix, what exactly is your argument here? I would argue that the lack of balance is directly a result of complete randomness which is significantly more random than random arenas. I didn't even metion player skill, only that a matching system based on wins would be nice.

I really don't understand how HvH is imbalanced, each team has equal opportunity to obtain each altar. An average player knows the advantages of each control point and makes a choice as to which one will help them most. If you grap the wrong shrine and find yourself suddenly with a huge disadvantage, you still have a chance but it is like fight in GvG with a 25% morale disavantage.

It is true that a small "skill" advantage tends to lead to 20-4 type victories/loses. I've lost games by 15 points where I thought I felt I was one kill from a really close game. I've also come back from a 15-4 type situation to lose 20-19. Wiping the opponent, grapping control of a few control points and playing defensively will give you 7-8 points. This isn't really a lack of balance, it just means that the emphasis of the game is on a solid openning and an abilty to adjust from a weak position/control a strong position.

The problem is when score isn't always an indicator of skill, there really needs to be a matching system which compensates as an indicator. I think a one day ladder would be perfect for the community. A player can spend a lazy day making a ladder push and there could be a small reward each day for holding the top 5ish slots.
Thom is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:07 PM // 19:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("